LEAGUE FORMAT:
Registration:
To
register for a season please complete the Registration Form on the
Registration Page. Please note that registration will be open for 2 weeks prior
to each season. No registrations will be allowed outside of this window.
League Duration:
Each
season will run for 5 weeks with additional weeks of play for those players who
make the "top cut." The format will be 5 weeks of swiss pairings
followed by a "top cut" of single elimination games.
Top Cut:
After 6
weeks of swiss pairings the top X players will advance to the
single-elimination top cut. X will be defined depending on the size of the
field:
20
players or less: top cut of 4
21 - 40
players: top cut of 8
41 -99
players: top cut of 16
100 - 199
players: top cut of 32
200 or
more players: top cut of 64
*(Note – divisions will have no bearing on the Top Cut. It
will be the top X players, regardless of division)
Participation:
Please
only register for this league with the intention of playing for the entire 6
week period (or longer for those players making the top cut). Even if you start
out 0-3 or 0-4 it is important that you honor your commitment and participate
all season. Other players are counting on you.
Weekly Matches:
You will
play one game against your opponent per week. Each week will run Monday thru
Sunday (ending at 10 PM Central Time). All matches must be reported by
this time. Matches not reported by the deadline will result in 0 points for
both players.
Scheduling and Reporting Matches:
Scheduling a Match:
Pairings
will be posted on this website on Sunday nights/Monday mornings. I will also
announce the pairings on the Conquest forums at cardgamedb and the Conquest
Facebook Page.
*Once
announced it is the responsibility of each player to contact one
another using the Private Messaging system at cardgamedb.com and
schedule a time to play their game.
*Please
contact your opponent no later than Wednesday evening, 11:59 PM Central Time.
If you do not then you give them the right to report the match as a win for
themselves due to a scheduling conflict.
Scheduling Conflicts:
While it
is understandable that you may be unable to play your match on a given week
because of scheduling conflicts please let the other player know. If your
opponent is unable to play due to a scheduling conflict then please report the
win condition of "Concession (game not played)" for yourself. This is
what is known as a Modified Win.
There are NO Ties:
If the
game can not be scheduled because both parties equally share
the burden of not being able to schedule a match then the players will need to
randomly decide among themselves as to who should be the winner/loser.
Alternatively, they can both choose to not be awarded any points by having one
of the players report the match and, under win condition, selecting "Game
not reported (double loss)".
Not Being Able to Contact Your Opponent:
If you do
not hear back from the player you are paired up against and have made multiple
efforts to contact them but received no response then you report the game as a
win for yourself, under the win condition of "Concession (game not
played)". In this situation please go to the Report Match
Result link and enter your win. There is an option on the drop down
menu to report this type of win condition. This counts as a Modified Win. Below
this is a second question asking if you were able to make contact with your
opponent. Please answer this as it helps me determine who to drop, if needed.
Remember that screenshots can be taken as proof that the other player is not
responding to your PMs.
Waiting on Your Opponent:
If you
are more than 30 minutes late to the agreed upon time then you give your
opponent the right to report the match as a Modified Win (Concession - Game Not
Played) for themselves due to a scheduling conflict.
Reporting a Match Result:
*It will be the winner's responibility to report a match result. Please
click on the "Report Match Result" link on the right hand side of
this page to do so. Please enter your win only once, navigate away from the
"report a match result" page when done, and DO NOT enter your match
result if you were the loser.
Bye Week:
Any given
player may experience a Bye Week if there are an odd number of players. A Bye
Week will be assigned as a victory, netting the player the full 5-point value
for a win. There is no need to report this type of Match Result. A The Black Crusade admin
will enter your win automatically if/when the Bye Week matchup is announced.
LEAGUE RULES:
Scoring:
Scoring was updated prior to the Fall 2016 season to further
reflect FFG's own scoring policy.
Victory -
5 points
Modified
Victory: Win by concession (Game not played) - 4 points
Loss - 0
points
Time Limit:
There are
no time limits to The Black Crusade league games. Games on OCTGN can take much
longer than normal due to the limitations of a chatbox versus real life
conversation. Please be sure to give yourself plenty of time to play your
games - at least an hour and half or so. If one player must drop out mid-game
due to a time restraint it is considered a loss via "Concession
(in-game)".
Decks:
Normal
deck-building rules apply. You do not have to play the same deck week to week.
You can change between matches - your deck/warlord/faction/ally choice may all
change from week to week. No deck registration is necessary. If you
"pledged your loyalty" to a certain Warlord when you registered you
can still change your Warlord choice between games but will no longer be able
to win a "pledge your loyalty" prize. If your opponent notices that
you have an illegal deck (more than the legal limit of copies per card, a loyal
card from an ally faction, etc) they can call you on it and win the game then
and there if they so choose, or they can work it out with you in game - their
discretion.
Legal Cards:
All
existing War Packs, Deluxe Expansions and Champion Cards produced by Fantasy Flight Games are
legal for Black Crusade League Play. In addition to this, the
fan-made expansion The Eye of Terror will also
be considered legal. If you use any other fan made cards
aside from The Eye of Terror your opponent has
the right to win the game then and there. If you notice your
opponent(s) playing illegal cards please report your findings to a BCL admin
(screenshots work well, too).
Tiebreakers:
Tiebreakers
are based on Strength of Schedule. If there is still a tie then the tiebreaker
will be determined by Extended Strength of Schedule (the combined average SoS
of a person's opponents).
Being Dropped From the League:
If you
fail to make contact with your opponent 2 or more times you will be
dropped from the league. If you fail to Report a Match 2 or more times you will
be dropped from the league. Note - if you are
the loser in a game that has not been reported 2 times you will be dropped
under these rules but please feel free to message me, explaining this
circumstance and I will happily add you back in.
Code of Conduct:
While The
Black Crusade is considered a competitive league it should nonetheless be a fun
and entertaining experience for all. If instances of rudeness, cheating,
questionable play, "rage-quitting" or other forms of poor behavior
are reported a The Black Crusade administrator will have the power to
penalize (up-to and including an immediate dropping of a player from league
play). So, be nice!!!
OCTGN Etiquette:
A few
things to point out:
1) It is
often accepted that it is the responsibility of the player with the initiative
token to end the turn. Please verify this with your opponent before the end of
turn 1 - and make sure both players pass on HQ actions before ending a turn.
2) Either
type pass in the chatbox or select ***Player X is DONE*** at all opportunities
to pass. It can be frustrating for you to be waiting for your opponent to pass
and then 30 or so seconds later they type, "Its your attack.". You
have to pass/I'm DONE a lot in this game
3) Please
wait for additional confirmation beyond "Player X has chosen where to
commit their warlord" before flipping your servo skulls over. A simple
"I'm ready" or ***Player X is DONE*** will suffice.
4) Beyond
this I consider reading the OCTGN etiquette thread found HERE.
Handling Disconnects:
Sometimes disconnects
happen (OCTGN will say whether a player leaves on purpose or not). There are a
few avenues to pursue here.
1) Wait and see if they
get reconnected.
2) Check your cardgamedb
message box as they may try to contact you there.
3) If you can't get
reconnected have both players check the game state and see if they can agree
upon who was ahead and likely to win. If a decision is reached this should be
reported as a "win, via in-game concession".
4) If the players cannot
reschedule and cannot come to an agreement as to who won then PM me and I will
report it as a tie for you.
5) Remember that
sometimes by NOT allowing spectators you can minimize your risk of getting
disconnected. Don't ask me why this is, it just is. Granted, people do like to
spectate matches, but if you know you're prone to disconnects it is better to
be safe than sorry!
Official FFG Links:
Here are the links
to the official FFG tournament rules, game rules and learn to play guide. NOTE
- Official tournament time limits are ignored for The Black
Crusade league play.
FFG Conquest Tournament RulesLeague Duration:
Top Cut:
Participation:
Weekly Matches:
Scheduling and Reporting Matches:
Decks:
Legal Cards:
Tiebreakers:
Being Dropped From the League:
OCTGN Etiquette:
Conquest Rules Reference Guide
Conquest Learn to Play Guide
Also, please use the cardgamedb rules forum as a reference. All questions that have been clarified by users ktom and/or PBrennan and/or Steinerp will count as official rulings for league play.
Cardgamedb Conquest Rules Forums
Conquest Living Rules FAQ
Beyond these rules clarifications, a The Black Crusade admin will adjudicate if necessary.
Sam- I think you should add Paul to the list of people who's rulings on the CardgameDB rules forum are official.
ReplyDeleteGood call, Troy. I updated the rules to reflect that!
Delete